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Epic Games, Inc.

Founders

Who Founded Epic Games?

Tim Sweeney · Founded 1991 · HQ today: Cary, North Carolina

Who founded Epic Games?

Epic Games was founded by Tim Sweeney in 1991 in Potomac, United States. It is now led by Tim Sweeney.

Founders
Tim Sweeney
Founded
1991
Headquarters
Cary, North Carolina
Number of founders
1
Current CEO
Tim Sweeney (since 1991)
Where was Epic Games founded?
Epic Games was founded in Potomac, United States in 1991. wikidata.org
When was Epic Games founded?
Epic Games was founded in 1991.
Who started Epic Games?
Epic Games was founded by Tim Sweeney.
How old is Epic Games?
Epic Games is 35 years old as of 2026.

Founding Story

In 1991 Tim Sweeney, then a mechanical engineering student at the University of Maryland, founded Potomac Computer Systems from his parents' home in Potomac, Maryland, and released the shareware game ZZT, which included a built-in level editor. The company became Epic MegaGames in 1992, released Jill of the Jungle, Jazz Jackrabbit and Epic Pinball, then moved to Cary, North Carolina and shortened its name to Epic Games in 1999 after Unreal's 1998 success.

Background

Tim Sweeney is a computer programmer and entrepreneur who developed an intense, lifelong interest in computing and game development during his early teenage years. Growing up in Maryland, he spent countless hours dismantling mechanical devices, teaching himself advanced programming techniques, and building his own rudimentary computers. Working entirely from his parents' home, he single-handedly developed his first commercially successful software products, demonstrating a unique blend of profound technical clever and quiet, focused determination. His early experiences with early personal computers instilled in him a deep appreciation for open, accessible systems where individual creators could thrive without undue interference from corporate gatekeepers.

Role at Epic Games, Inc.

Tim Sweeney is an American video game programmer and the founder and CEO of Epic Games. He started the company in 1991 as Potomac Computer Systems, working from his parents' basement in Maryland. He wrote and released the shareware game ZZT, and its sales paid for the company's early growth. After the company moved to North Carolina and took the name Epic Games, Sweeney built the first version of the Unreal Engine, released in 1998, which became widely used for 3D game development. Epic's main sources of income today are Fortnite and licensing of the Unreal Engine.

Tim Sweeney was born in 1970.

Epic Games, Inc.: CEO & Leadership History

Full timeline →

Kim Libreri

Chief Technology Officer

2014 – Present

As CTO, he positioned Epic Games as a foundational technology provider for the broader 3D internet and metaverse, deeply diversifying its influence beyond the success of Fortnite.

Mark Rein

Vice President and Co-Founder

1992 – Present

Rein joined Sweeney in 1992 and is credited as co-founder. He built the publisher and licensee relationships that turned Unreal Engine into a commercial product used across the industry.

Tim Sweeney

Founder and Chief Executive Officer

1991 – Present

Sweeney's technical leadership and steadfast commitment to long-term strategic goals have built Epic Games into a dominant force in the global entertainment industry. His creation of the Unreal Engine provided the foundational infrastructure for countless games, films, and virtual simulations. By maintaining majority control of the company despite outside investments, he has retained the ability to pursue risky, industry-disrupting strategies, positioning Epic as the primary architect and key defender of a more open, equitable digital ecosystem.

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Who Founded Epic Games? FAQ

Who founded Epic Games in 1991?

Epic Games was founded in 1991 by Tim Sweeney in Potomac, Maryland, originally operating under the business name Potomac Computer Systems out of his parents' home.

What was ZZT and how did it launch Tim Sweeney's career?

In 1991, Tim Sweeney programmed ZZT, an innovative text-based puzzle adventure game created in Turbo Pascal with an integrated object-oriented scripting language (ZZT-oop) and world editor. Released as shareware, ZZT sold thousands of copies and provided the seed capital for Epic MegaGames.

How was Epic MegaGames formed in 1992?

In 1992, Tim Sweeney partnered with marketer Mark Rein and game designer Cliff Bleszinski, renaming the business 'Epic MegaGames' to make the small startup sound like a major global publishing conglomerate, releasing shareware hits like Jill of the Jungle, Jazz Jackrabbit, and Epic Pinball.

What was Cliff Bleszinski's ('Cliffyb') contribution as design director?

Cliff Bleszinski joined Epic as a teenager, serving as Lead Designer on well-known franchise blockbusters: Jazz Jackrabbit (1994), Unreal (1998), Unreal Tournament (1999), and the blockbuster Gears of War trilogy (2006 to 2011) on Xbox 360.

How did Tim Sweeney write the original Unreal Engine in the 1990s?

Between 1995 and 1998, Tim Sweeney spent over three years personally writing 90% of the core C++ code for the original Unreal Engine, inventing major real-time software 3D rendering, dynamic lighting, collision detection, and network multiplayer code.

Why did Epic relocate its headquarters to Cary, North Carolina, in 1999?

In February 1999, Epic officially simplified its name to 'Epic Games' and relocated its headquarters to Cary, North Carolina, consolidating its distributed remote game designers and programmers into a centralized studio in the Research Triangle.

How did the landmark 'Gears of War' franchise establish Epic's console dominance?

Released in November 2006 on Xbox 360 and built on Unreal Engine 3, Gears of War popularized the cover-based third-person shooter. Epic sold the franchise to Microsoft in 2014.

What was the transformative 2012 investment by Tencent in Epic Games?

In June 2012, Chinese gaming giant Tencent invested $330 million for a 40% minority stake in Epic Games. The capital injection and expertise allowed Epic to transition from packaged retail console games to free-to-play 'Games-as-a-Service' (GaaS), enabling the creation of Fortnite.

Who founded Epic Games?

It was founded by Tim Sweeney, who brought on Mark Rein in 1992 to handle business operations. While Sweeney is the quiet, genius programmer building the 3D engines, Rein was the aggressive, loud salesman who convinced massive studios to license the tech.

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