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Electronic Arts vs Epic Games: Founders, CEOs and History

Electronic Arts was founded in 1982 by Trip Hawkins and is led by Andrew Wilson. Epic Games was founded in 1991 by Tim Sweeney and is led by Tim Sweeney.

Company facts

Electronic Arts

Founded
1982
Headquarters
Redwood City, California
Current CEO
Andrew Wilson
Employees
14,600

Epic Games

Founded
1991
Headquarters
Cary, North Carolina
Current CEO
Tim Sweeney
Employees
4,000

Founders

Electronic Arts

  • Trip Hawkins

    Electronic Arts possesses a historic, founding story, rooted in the genesis of the personal computer revolution and driven by a foundational respect for software developers as genuine artists.

Electronic Arts founders in full

Epic Games

  • Tim Sweeney

    Tim Sweeney is an American video game programmer and the founder and CEO of Epic Games. He started the company in 1991 as Potomac Computer Systems, working from his parents' basement in Maryland.

Epic Games founders in full

CEOs and their tenures

Electronic Arts

  1. Trip Hawkins1982–1991

    Founder and Former CEO

    He set the creative and commercial template that became EA SPORTS and took EA public in 1989 before leaving to found 3DO.

    Source
  2. Larry Probst1991–2007

    Chief Executive Officer

    He scaled EA into one of the largest independent publishers.

    Source
  3. John Riccitiello2007–2013

    Chief Executive Officer

    He started EA's digital transition before Wilson took over.

    Source
  4. Andrew Wilson2013–present

    Chief Executive Officer

    Live services grew to 71% of net revenue by fiscal 2026, and Wilson remained CEO after EA went private in August 2026.

    Source
Electronic Arts CEO history in full

Epic Games

  1. Tim Sweeney1991–present

    Founder and Chief Executive Officer

    Sweeney's technical leadership and steadfast commitment to long-term strategic goals have built Epic Games into a dominant force in the global entertainment industry.

    Source
  2. Mark Rein1992–present

    Vice President and Co-Founder

    Rein joined Sweeney in 1992 and is credited as co-founder. He built the publisher and licensee relationships that turned Unreal Engine into a commercial product used across the industry.

    Source
  3. Kim Libreri2014–present

    Chief Technology Officer

    As CTO, he positioned Epic Games as a foundational technology provider for the broader 3D internet and metaverse, deeply diversifying its influence beyond the success of Fortnite.

    Source
Epic Games CEO history in full

Timeline: Electronic Arts and Epic Games side by side

  1. 1982Electronic Arts

    Electronic Arts Founded

    Trip Hawkins founds Amazin' Software in San Mateo, soon renamed Electronic Arts.

  2. 1988Electronic Arts

    John Madden Football

    EA releases John Madden Football, the start of its longest-running sports franchise.

  3. 1991Electronic Arts

    Larry Probst Becomes CEO

    Larry Probst succeeds Hawkins and leads EA through its console and sports expansion.

  4. 1991Epic Games

    Epic Founded

    Tim Sweeney founds the company as Potomac Computer Systems.

  5. 1993Electronic Arts

    FIFA International Soccer

    Electronic Arts released FIFA International Soccer in 1993, the start of its football series.

  6. 1998Epic Games

    Unreal Released

    Epic releases Unreal, establishing the technology base that becomes Unreal Engine.

  7. 2000Electronic Arts

    The Sims Released

    Electronic Arts published The Sims in February 2000.

  8. 2006Epic Games

    Gears of War Launches

    Epic's Gears of War becomes a major console franchise.

  9. 2012Epic Games

    Tencent Investment

    Tencent buys a roughly 40% stake for about $330 million, backing Epic's shift to live-service games.

  10. 2013Electronic Arts

    Andrew Wilson Becomes CEO

    Wilson becomes CEO and accelerates the digital and live-service shift.

  11. 2014Epic Games

    Unreal Engine 4 Released

    Epic released Unreal Engine 4 to all developers under a subscription model in March 2014.

  12. 2017Electronic Arts

    Respawn Acquisition

    EA acquires Respawn Entertainment, later behind Apex Legends and Star Wars Jedi.

  13. 2017Epic Games

    Fortnite Battle Royale Breaks Out

    Fortnite Battle Royale becomes a global live-service phenomenon.

  14. 2018Epic Games

    Epic Games Store Launches

    Epic launches its PC digital storefront with a lower store commission model.

  15. 2020Epic Games

    Apple and Google Disputes Begin

    Epic challenges major app-store payment rules and begins a long legal and platform-access fight.

  16. 2021Electronic Arts

    Codemasters and Glu Mobile

    EA buys Codemasters (about $1.2B) and Glu Mobile (about $2.1B) to expand racing and mobile.

  17. 2023Electronic Arts

    EA SPORTS FC Rebrand

    EA moves its football franchise from FIFA branding to EA SPORTS FC.

  18. 2024Epic Games

    Disney Announces $1.5B Epic Investment

    Disney announces a $1.5B equity investment and Fortnite-connected entertainment universe.

  19. 2025Electronic Arts

    Merger Agreement

    EA agrees to a $55B all-cash acquisition by PIF, Silver Lake and Affinity Partners at $210 per share.

  20. 2025Epic Games

    Epic Games Store PC Spend Reaches $1.16B

    Epic reports $1.16B in PC player spend and 317M+ PC customers for 2025.

  21. 2026Electronic Arts

    Fiscal 2026 Results

    EA reports $7.531B revenue, $887M net income and $8.026B net bookings.

  22. 2026Electronic Arts

    Take-Private Completed

    On August 4, 2026 the buyout closes and EA is delisted from Nasdaq.

  23. 2026Epic Games

    Epic Announces Over 1,000 Layoffs

    Epic announces over 1,000 layoffs after a Fortnite engagement downturn and cost-pressure period.

  24. 2026Epic Games

    Fortnite Returns to Google Play Worldwide

    Google revamps Android billing and fees and Fortnite returns to Google Play worldwide in March 2026; Epic and Google withdraw their settlement in July 2026, leaving the 2024 injunction in force.

Acquisitions

Electronic Arts

  • Glu Mobile2021$2.1B
  • Codemasters2021$1.2B
  • Respawn Entertainment2017$455M
  • Westwood Studios1998Undisclosed
  • Bullfrog Productions1995Undisclosed
All Electronic Arts acquisitions

Epic Games

  • Bandcamp2022Undisclosed
  • Tonic Games Group2021Undisclosed
  • Sketchfab2021Undisclosed
  • Psyonix2019Undisclosed
All Epic Games acquisitions

Questions about Electronic Arts vs Epic Games

Who is the CEO of Electronic Arts Inc. and Epic Games, Inc.?

Electronic Arts Inc. is led by Andrew Wilson and Epic Games, Inc. is led by Tim Sweeney. Both serve as the top executive responsible for the company's strategy, operations, and financial performance.

When was Electronic Arts Inc. founded vs Epic Games, Inc.?

Electronic Arts Inc. was founded in 1982 — 9 years before Epic Games, Inc., which was founded in 1991. Electronic Arts Inc.'s longer operating history gives it a deeper track record but also potentially more institutional inertia compared to the younger Epic Games, Inc..

How many employees does Electronic Arts Inc. have compared to Epic Games, Inc.?

Electronic Arts Inc. employs approximately 14,600 people, while Epic Games, Inc. employs approximately 4,000. Electronic Arts Inc. has the larger workforce at 14,600 employees, compared to Epic Games, Inc.'s 4,000. A higher headcount does not necessarily imply greater efficiency — it often reflects differences in business model (e.g., manufacturing vs. software).

Where are Electronic Arts Inc. and Epic Games, Inc. headquartered?

Both Electronic Arts Inc. and Epic Games, Inc. are headquartered in United States. Their local rules and tax obligations may still differ.

Who founded Electronic Arts Inc. and Epic Games, Inc.?

Electronic Arts Inc. was founded by Trip Hawkins. Epic Games, Inc. was founded by Tim Sweeney.

Which company has a longer operating history — Electronic Arts Inc. or Epic Games, Inc.?

Electronic Arts Inc. has been operating for approximately 44 years, making it the more established of the two companies. Epic Games, Inc. has been in operation for around 35 years. A longer operating history often signals greater institutional resilience and brand recognition, though it can also mean slower adaptation to new market conditions.

Figures come from each company's filings and the sources linked beside them. Amounts reported in another currency are shown in US dollars at an approximate rate and marked with ~. Back to the Electronic Arts vs Epic Games overview

Content is for informational purposes only. Not financial advice. Data sourced from SEC filings, annual reports, and public records. See our full disclaimer and methodology.