Electronic Arts vs Epic Games: Revenue, Profit and Business Model
Electronic Arts had $7.5B of annual revenue in FY2026. Epic Games had $5.7B (unaudited) of annual revenue in FY2024.
Latest financial snapshot
Electronic Arts
- Latest annual revenue
- $7.5B (FY2026)
- Net income
- Unavailable here
- Net margin
- —
- Revenue growth
- +5.0% a year, FY2017–FY2026
Epic Games
- Latest annual revenue
- $5.7B (unaudited) (FY2024)
- Net income
- Unavailable here
- Net margin
- —
- Revenue growth
- —
Financial summary
Electronic Arts
EA's finances are built on recurring digital spending. Fiscal 2026 net revenue was $7.531B, up from $7.463B in fiscal 2025, with net income of $887M and net bookings of $8.026B. In the first quarter of fiscal 2027 (ended June 30, 2026), net revenue rose about 19% year over year to $1.986B and net income nearly doubled to $397M, helped by Battlefield 6, EA SPORTS FC and American football. The August 2026 buyout loaded the company with significant acquisition debt, and Bloomberg reported that EA told debt investors it plans about $700M in annual cost savings. Electronic Arts Inc. (EA) is a colossal global video game publisher, commanding a market valuation frequently exceeding $35 billion.
Epic Games
Epic is private and does not release audited results, so revenue figures are third-party estimates. Sacra puts revenue at about $6.0 billion in 2022, $5.2 billion in 2023 and $5.7 billion in 2024. Epic's own disclosures are narrower: the Epic Games Store recorded $1.16 billion of PC player spend in 2025, about $400 million of it on third-party games. The last disclosed valuation was $31.5 billion, set in an April 2022 $2 billion round from Sony and Kirkbi; Disney added a $1.5 billion equity investment in 2024. Epic paid a combined $520 million in 2022 to settle FTC privacy and dark-pattern claims, and in March 2026 said spending exceeded income.
Revenue and profit by year
Electronic Arts
| Year | Revenue | Net income | Margin | Growth | Source |
|---|---|---|---|---|---|
| FY2026 | $7.5B | — | — | +0.9% | Source |
| FY2025 | $7.5B | — | — | -1.3% | Source |
| FY2024 | $7.6B | — | — | +1.8% | Source |
| FY2023 | $7.4B | $802M | 10.8% | +6.2% | Source |
| FY2022 | $7B | $789M | 11.3% | +24.2% | Source |
| FY2021 | $5.6B | $837M | 14.9% | +1.7% | Source |
| FY2020 | $5.5B | $3B | 54.9% | +11.9% | Source |
| FY2019 | $5B | $1B | 20.6% | -3.9% | Source |
| FY2018 | $5.2B | $1B | 20.3% | +6.3% | Source |
| FY2017 | $4.8B | $967M | 20.0% | — | Source |
Epic Games
| Year | Revenue | Net income | Margin | Growth | Source |
|---|---|---|---|---|---|
| FY2024 (unaudited) | $5.7B | — | — | — | Source |
| FY2023 (unaudited) | $5.2B | — | — | — | Source |
| FY2022 (unaudited) | $6B | — | — | — | Source |
Where the revenue comes from
Electronic Arts
- Live Services and Other
71% of FY2026 net revenue
Extra content, subscriptions, licensing, advertising, and ongoing monetization for sports, shooters, and other franchises.
- Full Game Downloads
Digital full-game revenue
Digital sales of premium games on console, PC, and online stores.
- Packaged Goods
Physical full-game revenue
Disc and physical retail sales, now smaller than digital and live-services revenue.
Epic Games
- Fortnite In-Game Purchases
Major estimated stream
V-Bucks, passes, cosmetics, IP collaborations, and creator-linked experiences within Fortnite.
- Unreal Engine Royalties and Licensing
Significant
Royalties and licenses from game developers, enterprises, film, simulation, and real-time 3D customers.
- Epic Games Store and Publishing
Supporting
Store commissions, first-party sales, publishing economics, and ecosystem programs.
Business model and strategy
Electronic Arts
How it makes money
EA earns money in three ways. Live services and other revenue ($5.383B, or 71% of fiscal 2026 net revenue) comes from Ultimate Team packs and currency, seasonal passes, cosmetic items in Apex Legends, Sims expansion packs, the EA Play subscription, mobile in-app purchases, advertising and licensing.
Growth strategy
EA's growth strategy centers on its biggest franchises: expanding EA SPORTS FC, Madden NFL and College Football as year-round platforms, rebuilding Battlefield as a live service after Battlefield 6's 2025 launch, and broadening The Sims through new creator and multiplayer projects. Mobile remains a pillar after the 2021 Codemasters and Glu Mobile deals.
Competitive advantage
EA's moat is a mix of exclusive and long-term sports rights and the live-service systems built on them. It holds the exclusive NFL simulation license for Madden NFL, college football rights for EA SPORTS College Football, the Formula 1 license through Codemasters, and direct licensing deals with football leagues, clubs and players that let EA SPORTS FC keep authentic rosters after the FIFA name was dropped in 2023.
Epic Games
How it makes money
Epic makes money in three main ways. 1) Fortnite and other first-party games (Rocket League, Fall Guys) are free to play and earn revenue from V-Bucks, Battle Passes, cosmetics, IP collaborations and the Fortnite Crew subscription. Through Creator Economy 2.0, Epic pays 40% of Fortnite's net revenue into an engagement pool for island creators. 2) Unreal Engine is free to download;
Growth strategy
Epic is trying to turn Fortnite into a platform rather than a single game. It added LEGO Fortnite, Rocket Racing and Fortnite Festival in December 2023, opened Unreal Editor for Fortnite (UEFN) to creators in March 2023, and pays creators from a shared engagement pool. Disney's $1.5 billion investment funds a persistent Disney universe connected to Fortnite.
Competitive advantage
Epic controls both content and tools. Unreal Engine is a standard toolchain for high-end console and PC games and for virtual production in film, so developers who learn it rarely switch. Fortnite gives Epic a large cross-platform audience (972 million total accounts by 2025, per Epic) that brands such as Disney, Marvel, LEGO and music artists pay to reach.
Questions about Electronic Arts vs Epic Games
Which company has higher revenue — Electronic Arts Inc. or Epic Games, Inc.?
Electronic Arts Inc. had $7.5B (FY2026), while Epic Games, Inc. had $5.7B (unaudited) (FY2024). By latest annual revenue, Electronic Arts Inc. is the larger business, with Epic Games, Inc. showing a smaller revenue base. Note: these are from different fiscal years and are not a direct like-for-like comparison.
How does revenue per employee compare for Electronic Arts Inc. and Epic Games, Inc.?
Electronic Arts Inc. has $516k / employee in revenue per employee, while Epic Games, Inc. has $1.43M / employee. Headcounts may use different dates, so the ratio alone does not establish which business operates more efficiently.
How do Electronic Arts Inc. and Epic Games, Inc. make money?
Electronic Arts Inc. and Epic Games, Inc. generate revenue in fundamentally different ways. Electronic Arts Inc.: EA earns money in three ways. Epic Games, Inc.: Epic makes money in three main ways.
Is Electronic Arts Inc. bigger than Epic Games, Inc.?
By last reported revenue, Electronic Arts Inc. ($7.5B (FY2026)) is the larger company compared to Epic Games, Inc. ($5.7B (unaudited) (FY2024)). Revenue scale is one dimension of size — market capitalisation, employee count, and geographic reach are also relevant depending on the context.
Figures come from each company's filings and the sources linked beside them. Amounts reported in another currency are shown in US dollars at an approximate rate and marked with ~. Back to the Electronic Arts vs Epic Games overview