Electronic Arts Inc.
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Explore Electronic Arts
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Electronic Arts Inc.
Compare market positioning with top industry peers
Explore Electronic Arts
Core profile pages, annual revenue records, and related research hubs for this company.
Financial Performance
Revenue
$7.53B
Market Cap
$37.5B
Net Income
$887M
Employees
13,400
Electronic Arts is doubling down on lucrative live-service sports monopolies while cutting speculative development projects. Under CEO Andrew Wilson, the video game publisher generated exactly $7.6 billion in revenue and maintains a $37.5 billion market cap with exactly 13400 employees. The financial narrative in 2026 is defined by the dominance of 'EA Sports FC' (formerly FIFA) and 'Madden NFL'; these franchises generate billions in predictable, recurring 'Ultimate Team' microtransactions. Consequently, EA has canceled numbers of single-player games and laid off thousands of developers to hyper-focus entirely on these profitable, sports monopolies.
Revenue Trend Analysis
YoY Change
+0.9%
2-Year CAGR
-0.2%
Peak Year
2024
Trend
Mostly Growing
Electronic Arts Inc. has reported revenue across 3 fiscal years, compounding at -0.2% annually over 2 years. The most recent year saw a 0.9% increase versus the prior year. Revenue peaked in 2024 at $7.6B. Out of 2 reported periods, 1 showed growth and 1 showed a decline.
| Fiscal Year | Revenue | Net Income | YoY Change |
|---|---|---|---|
| FY2026 | $7.5B | $887M | +0.9% |
| FY2025 | $7.5B | — | -1.3% |
| FY2024 | $7.6B | — | — |
Source: SEC EDGAR filings, annual earnings releases, and verified financial disclosures.
Click any row to see year details.
Electronic Arts Inc. reported approximately $7.6B in fiscal year 2026 with a team of 13,400 employees worldwide.
Electronic Arts Inc. strategically balances reinvestment into core R&D with operational cost discipline, focusing on workflow automation to expand operating margins in 2026.
Financial performance in Interactive Entertainment, Video Game Publishing, and Digital Live Services is driven by steady cash generation and pricing power, enabling Electronic Arts Inc. to reinvest in high-return strategic initiatives.
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CorpDigest. "Electronic Arts Inc. Revenue & Financials." CorpDigest, https://corpdigest.com/company/electronic-arts/financials.<div style="font-family:system-ui,sans-serif;font-size:14px;line-height:1.5;border:1px solid #e2e8f0;border-radius:8px;padding:12px 16px;max-width:520px"><strong>Electronic Arts Inc. reported $8B in revenue (FY2026).</strong><br>Source: <a href="https://corpdigest.com/company/electronic-arts/financials" target="_blank" rel="noopener">CorpDigest — Electronic Arts Inc. financials</a></div>