Skip to main content

Electronic Arts Inc.

Financial Performance

Electronic Arts Revenue & Financials

Revenue

$7.5B (FY2026)

Employees

14,600

What is Electronic Arts's revenue?

Electronic Arts had $7.5B in revenue for fiscal year 2026, up 0.9% from 2025.

Latest revenue
$7.5B (FY2026)
Year-over-year
+0.9%
Growth rate (CAGR)
5% over 9 years
Peak revenue
$7.6B (FY2024)
Years of data
10
Employees
14,600
How many employees does Electronic Arts have?
Electronic Arts has about 14,600 employees.

Financial Analysis

EA's finances are built on recurring digital spending. Fiscal 2026 net revenue was $7.531B, up from $7.463B in fiscal 2025, with net income of $887M and net bookings of $8.026B. In the first quarter of fiscal 2027 (ended June 30, 2026), net revenue rose about 19% year over year to $1.986B and net income nearly doubled to $397M, helped by Battlefield 6, EA SPORTS FC and American football. The August 2026 buyout loaded the company with significant acquisition debt, and Bloomberg reported that EA told debt investors it plans about $700M in annual cost savings. Electronic Arts Inc. (EA) is a colossal global video game publisher, commanding a market valuation frequently exceeding $35 billion.

Revenue Trend Analysis

YoY Change

+0.9%

9-Year CAGR

+5%

Peak Year

2024

Trend

Consistent Growth

Electronic Arts Inc. has 10 full fiscal year figures on this page, compounding at +5% annually over 9 years. The most recent year saw a 0.9% increase versus the prior year. Annual revenue peaked in fiscal year 2024 at $7.6B. Of 9 comparable year-over-year steps, 7 showed growth and 2 showed a decline.

Annual revenue history

Fiscal YearRevenueNet IncomeYoY ChangeSource
FY2026$7.5B—+0.9%sec.gov

Net revenue was $7.531B in fiscal 2026.

FY2025$7.5B—-1.3%sec.gov

Net revenue was $7.463B in fiscal 2025.

FY2024$7.6B—+1.8%sec.gov

Net revenue was $7.562B in fiscal 2024.

FY2023$7.4B$802M+6.2%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2025-05-13)

Fiscal year ended 2023-03-31.

FY2022$7B$789M+24.2%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2024-05-22)

Fiscal year ended 2022-03-31.

FY2021$5.6B$837M+1.7%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2023-05-24)

Fiscal year ended 2021-03-31.

FY2020$5.5B$3B+11.9%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2022-05-25)

Fiscal year ended 2020-03-31.

FY2019$5B$1B-3.9%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2021-05-26)

Fiscal year ended 2019-03-31.

FY2018$5.2B$1B+6.3%Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2020-05-20)

Fiscal year ended 2018-03-31.

FY2017$4.8B$967M—Electronic Arts Inc. annual report (Form 10-K, SEC EDGAR, filed 2019-05-24)

Fiscal year ended 2017-03-31.

Click any row to see year details.

Keep researching Electronic Arts

Electronic Arts Revenue and Financial FAQ

What are Electronic Arts' annual net bookings and GAAP revenues?

EA reported fiscal 2026 net revenue of $7.531B, net income of $887M and net bookings of $8.026B. Q1 fiscal 2027 net revenue was $1.986B, up about 19% year over year.

What are EA's gross profit margins and operating cash flow metrics?

EA's mix of digital full-game and live-service sales supports high gross margins; Q1 fiscal 2027 gross profit was about $1.7B on $1.99B revenue.

What is Electronic Arts' dividend track record and share repurchase program?

EA paid a quarterly dividend and bought back stock while public. Those programs ended when the take-private closed in August 2026 and shareholders received $210 per share in cash.

What is EA's balance sheet cash position and debt profile?

The $55B buyout was financed partly with debt, described as the largest leveraged buyout on record, so EA now carries far more debt than it did as a public company.

What percentage of EA's net bookings are generated by the EA SPORTS ecosystem?

EA SPORTS franchises (EA SPORTS FC, Madden NFL, College Football, NHL and F1) generate a large share of EA's net bookings; EA does not publish an exact percentage in this file's sources.

What was the landmark commercial success of EA SPORTS College Football 25 in 2024?

EA SPORTS College Football 25 launched in July 2024 after an 11-year break and became one of the year's best-selling games in the United States.

What percentage of EA's revenue is generated internationally outside North America?

EA earns a large share of revenue outside North America, driven by EA SPORTS FC's popularity in Europe, Latin America and Asia.

How does EA manage development capital expenditures and game amortization?

EA capitalizes major multi-year software development costs, amortizing them over the commercial release lifecycle of each game, while funding ongoing live-service updates directly through operational cash flows.

Did EA lose money on Star Wars Battlefront II?

Yes, initially. In 2017, EA aggressively pushed "loot boxes" (pay-to-win mechanics) in Battlefront II. The gamer backlash was so massive and globally furious that governments threatened to ban the game, causing EA's stock to temporarily plummet and forcing a massive overhaul of their monetization strategy.

Cite or embed this data

Using these figures? Please credit CorpDigest with a link.

Cite this page
CorpDigest. "Electronic Arts Revenue & Financials." CorpDigest, https://corpdigest.com/company/electronic-arts/financials.
Embed this data
<div style="font-family:system-ui,sans-serif;font-size:14px;line-height:1.5;border:1px solid #e2e8f0;border-radius:8px;padding:12px 16px;max-width:520px"><strong>Electronic Arts reported $7.5B in revenue (FY2026).</strong><br>Source: <a href="https://corpdigest.com/company/electronic-arts/financials" target="_blank" rel="noopener">CorpDigest — Electronic Arts financials</a></div>

Related Financial Audits

Compare revenue, net income, and market cap scale

Content is for informational purposes only. Not financial advice. Data sourced from SEC filings, annual reports, and public records. See our full disclaimer and methodology.