Electronic Arts vs Roblox: Founders, CEOs and History
Electronic Arts was founded in 1982 by Trip Hawkins and is led by Andrew Wilson. Roblox was founded in 2004 by David Baszucki, Erik Cassel and is led by David Baszucki.
Company facts
Electronic Arts
- Founded
- 1982
- Headquarters
- Redwood City, California
- Current CEO
- Andrew Wilson
- Employees
- 14,600
Roblox
- Founded
- 2004
- Headquarters
- San Mateo, California
- Current CEO
- David Baszucki
- Employees
- 3,065
Founders
Electronic Arts
Trip Hawkins
Electronic Arts possesses a historic, founding story, rooted in the genesis of the personal computer revolution and driven by a foundational respect for software developers as genuine artists.
Roblox
David Baszucki
David Baszucki co-founded Roblox with Erik Cassel in 2004 and has served as CEO since. Before Roblox, he co-founded Knowledge Revolution, whose Interactive Physics software let students model physical experiments.
Erik Cassel
Erik Cassel (1967-2013) graduated from Cornell University with a degree in physics. Following the sale of Knowledge Revolution, he co-founded Roblox with David Baszucki in 2004.
CEOs and their tenures
Electronic Arts
- Trip Hawkins1982–1991
Founder and Former CEO
He set the creative and commercial template that became EA SPORTS and took EA public in 1989 before leaving to found 3DO.
Source - Larry Probst1991–2007
Chief Executive Officer
He scaled EA into one of the largest independent publishers.
Source - John Riccitiello2007–2013
Chief Executive Officer
He started EA's digital transition before Wilson took over.
Source - Andrew Wilson2013–present
Chief Executive Officer
Live services grew to 71% of net revenue by fiscal 2026, and Wilson remained CEO after EA went private in August 2026.
Source
Roblox
- David Baszucki2004–present
Co-founder and Chief Executive Officer
Baszucki leads Roblox's platform strategy across creator tools, safety, virtual economy, advertising, and global user growth.
Source - Erik Cassel2004–2013
Co-Founder
As co-founder and VP of Engineering, his technical foundation allowed Roblox to scale into a global platform hosting millions of concurrent players before his passing in 2013.
Source
Timeline: Electronic Arts and Roblox side by side
1982Electronic Arts
Electronic Arts Founded
Trip Hawkins founds Amazin' Software in San Mateo, soon renamed Electronic Arts.
1988Electronic Arts
John Madden Football
EA releases John Madden Football, the start of its longest-running sports franchise.
1991Electronic Arts
Larry Probst Becomes CEO
Larry Probst succeeds Hawkins and leads EA through its console and sports expansion.
1993Electronic Arts
FIFA International Soccer
Electronic Arts released FIFA International Soccer in 1993, the start of its football series.
2000Electronic Arts
The Sims Released
Electronic Arts published The Sims in February 2000.
2004Roblox
DynaBlocks development begins
David Baszucki and Erik Cassel begin building the physics-based creation platform that becomes Roblox.
2006Roblox
Roblox launches publicly
The platform launches as Roblox, combining user-generated games, avatars, and building tools.
2012Roblox
Roblox Released on iOS
Roblox released its iOS app in December 2012, its first mobile version.
2013Electronic Arts
Andrew Wilson Becomes CEO
Wilson becomes CEO and accelerates the digital and live-service shift.
2013Roblox
Developer Exchange launches
DevEx allows creators to convert earned Robux into real-world currency, strengthening the creator economy.
2017Electronic Arts
Respawn Acquisition
EA acquires Respawn Entertainment, later behind Apex Legends and Star Wars Jedi.
2020Roblox
Acquired Loom.ai
Roblox acquired Loom.ai.
2020Roblox
Series G Funding
Roblox raised $150 million in a Series G round in February 2020 at a $4 billion valuation.
2021Electronic Arts
Codemasters and Glu Mobile
EA buys Codemasters (about $1.2B) and Glu Mobile (about $2.1B) to expand racing and mobile.
2021Roblox
Roblox direct listing
Roblox lists publicly on the New York Stock Exchange through a direct listing.
2021Roblox
Acquired Guilded
Roblox acquired Guilded.
2023Electronic Arts
EA SPORTS FC Rebrand
EA moves its football franchise from FIFA branding to EA SPORTS FC.
2024Roblox
Bookings exceed $4B
Roblox reports FY2024 bookings of $4.124B as average DAUs reach 97.8M.
2025Electronic Arts
Merger Agreement
EA agrees to a $55B all-cash acquisition by PIF, Silver Lake and Affinity Partners at $210 per share.
2025Roblox
Revenue reaches $4.891B
Roblox reports FY2025 revenue of $4.891B, bookings of $5.971B, and 111.8M average DAUs.
2026Electronic Arts
Fiscal 2026 Results
EA reports $7.531B revenue, $887M net income and $8.026B net bookings.
2026Electronic Arts
Take-Private Completed
On August 4, 2026 the buyout closes and EA is delisted from Nasdaq.
2026Roblox
Q1 DAUs reach 132.3M
Roblox reports Q1 2026 revenue of $1.442B, bookings of $1.733B, and 132.3M average DAUs.
2026Roblox
Bookings growth slows after safety changes
Q2 2026 bookings rose 8% to $1.557B with 123M DAUs; Q3 2026 bookings guided down 14% to 18% year over year.
Acquisitions
Electronic Arts
- Glu Mobile2021$2.1B
- Codemasters2021$1.2B
- Respawn Entertainment2017$455M
- Westwood Studios1998Undisclosed
- Bullfrog Productions1995Undisclosed
Questions about Electronic Arts vs Roblox
Who is the CEO of Electronic Arts Inc. and Roblox Corporation?
Electronic Arts Inc. is led by Andrew Wilson and Roblox Corporation is led by David Baszucki. Both serve as the top executive responsible for the company's strategy, operations, and financial performance.
When was Electronic Arts Inc. founded vs Roblox Corporation?
Electronic Arts Inc. was founded in 1982 — 22 years before Roblox Corporation, which was founded in 2004. Electronic Arts Inc.'s longer operating history gives it a deeper track record but also potentially more institutional inertia compared to the younger Roblox Corporation.
How many employees does Electronic Arts Inc. have compared to Roblox Corporation?
Electronic Arts Inc. employs approximately 14,600 people, while Roblox Corporation employs approximately 3,065. Electronic Arts Inc. has the larger workforce at 14,600 employees, compared to Roblox Corporation's 3,065. A higher headcount does not necessarily imply greater efficiency — it often reflects differences in business model (e.g., manufacturing vs. software).
Where are Electronic Arts Inc. and Roblox Corporation headquartered?
Both Electronic Arts Inc. and Roblox Corporation are headquartered in United States. Their local rules and tax obligations may still differ.
Who founded Electronic Arts Inc. and Roblox Corporation?
Electronic Arts Inc. was founded by Trip Hawkins. Roblox Corporation was founded by David Baszucki, Erik Cassel.
Which company has a longer operating history — Electronic Arts Inc. or Roblox Corporation?
Electronic Arts Inc. has been operating for approximately 44 years, making it the more established of the two companies. Roblox Corporation has been in operation for around 22 years. A longer operating history often signals greater institutional resilience and brand recognition, though it can also mean slower adaptation to new market conditions.
Figures come from each company's filings and the sources linked beside them. Amounts reported in another currency are shown in US dollars at an approximate rate and marked with ~. Back to the Electronic Arts vs Roblox overview