Roblox Corporation
CorpDigest
Roblox Corporation
Annual Revenue
Last reviewed: 2025-07-15 · By Swet Parvadiya
FY2025 Revenue
$4.5B
▲ 24.9% vs FY2024 ($3.6B)
Roblox Corporation reported $4.5B in revenue for fiscal year 2025. This represents a growth of 24.9% compared to the 2024 figure of $3.6B.
Bookings of $4.124 billion in FY2024 versus GAAP revenue of $3.604 billion in the same period — the $520 million gap is the Robux deferred revenue balance changing, because the company recognizes the currency purchases over two years rather than immediately. Understanding Roblox's true financial performance requires tracking bookings, not just GAAP revenue, because the deferred recognition policy creates a systematic lag between cash received and revenue reported. Revenue grew from $2.799 billion in 2023 to $3.604 billion in 2024, with 2025 projected at $4.5 billion. The growth trajectory is real and consistent, driven by daily active user expansion from 65 million in 2022 to 97.8 million in 2024 — users who each spend 2.4 hours per day on the platform generating advertising-equivalent engagement value that is not yet fully monetized through traditional ad products. The cost structure breakdown from the 2024 10-K is unusually specific and revealing: 24 percent of bookings to app stores (Apple and Google), 18 percent to developer exchange, 12 percent to trust and safety, 13 percent to infrastructure. App store fees alone consumed nearly a quarter of gross bookings — a dependency on Apple and Google that creates structural vulnerability if those fee arrangements change, and one reason platforms like Roblox have strategic interest in alternative distribution mechanisms. Net loss of $1.15 billion in 2024 against $3.604 billion in revenue reflects a 32 percent loss margin — a company still investing in infrastructure and safety systems at a rate that exceeds current operating leverage. The path to profitability requires revenue growth to outpace the relatively fixed cost base of trust and safety, infrastructure, and app store fees, which scale with users rather than linearly with additional revenue.
Source: SEC EDGAR filings, annual earnings releases, and verified financial disclosures.