Roblox Corporation
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Roblox Corporation
Compare market positioning with top industry peers
Explore Roblox
Core profile pages, annual revenue records, and related research hubs for this company.
Company History
Founded 2004 in San Mateo, California
David Baszucki and Erik Cassel began developing the platform in 2004 as DynaBlocks before launching Roblox publicly in 2006. The original idea was rooted in physics-based creation, play, and user-made virtual worlds.
This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures future stability. This ensures operational integrity, guaranteeing ongoing corporate success. This ensures operational integrity.
David Baszucki and Erik Cassel begin building the physics-based creation platform that becomes Roblox.
The platform launches as Roblox, combining user-generated games, avatars, and building tools.
DevEx allows creators to convert earned Robux into real-world currency, strengthening the creator economy.
Roblox lists publicly on the New York Stock Exchange through a direct listing.
Roblox reports FY2024 bookings of $4.124B as average DAUs reach 97.8M.
Roblox reports FY2025 revenue of $4.891B, bookings of $5.971B, and 111.8M average DAUs.
Roblox reports Q1 2026 revenue of $1.442B, bookings of $1.733B, and 132.3M average DAUs.
Added avatar and facial animation technology.
Added community communication tools for gaming communities.
Added voice moderation and speech technology capability.
Since its establishment in 2004, Roblox Corporation expanded from an early-stage venture into a recognized leader in Interactive entertainment and user-generated content platforms, overcoming key market challenges.
Over its history, Roblox Corporation executed decisive strategic pivots toward scalable monetization and digital distribution, securing its current market leadership.
By continually modernizing operations and embracing workflow automation, Roblox Corporation maintains resilience through changing technological and economic cycles.