Roblox Corporation
Explore Roblox
Core profile pages, annual revenue records, and related research hubs for this company.
Roblox Corporation
Explore Roblox
Core profile pages, annual revenue records, and related research hubs for this company.
Company History
Founded 2004 in San Mateo, California
David Baszucki and Erik Cassel began developing the platform in 2004 as DynaBlocks before launching Roblox publicly in 2006. The original idea was rooted in physics-based creation, play, and user-made virtual worlds.
Baszucki co-founded Roblox and has led the platform through its creator economy, public listing, and global user growth.
Cassel co-founded Roblox and helped build the early engineering foundation for the platform.
David Baszucki and Erik Cassel begin building the physics-based creation platform that becomes Roblox.
The platform launches as Roblox, combining user-generated games, avatars, and building tools.
DevEx allows creators to convert earned Robux into real-world currency, strengthening the creator economy.
Roblox lists publicly on the New York Stock Exchange through a direct listing.
Roblox reports FY2024 bookings of $4.124B as average DAUs reach 97.8M.
Roblox reports FY2025 revenue of $4.891B, bookings of $5.971B, and 111.8M average DAUs.
Roblox reports Q1 2026 revenue of $1.442B, bookings of $1.733B, and 132.3M average DAUs.
Added avatar and facial animation technology.
Added community communication tools for gaming communities.
Added voice moderation and speech technology capability.
Roblox traces its origins to 2004.
Developer Exchange made Roblox a monetizable creator platform rather than only a destination for user-made games.
Roblox grew by building Roblox experiences, Robux, Roblox Studio, creator tools, avatars, virtual items, subscriptions, ads, and social platform features for players, creators, developers, brands, advertisers, young gaming communities, and social entertainment users.
This Roblox history page covers founding, growth milestones, leadership, financial context, and strategy.