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Company History

Roblox History: Founding, Growth & Key Milestones

Founded 2004 in Menlo Park, California, United States

When was Roblox founded?

Roblox was founded in 2004 in Menlo Park, California, United States by David Baszucki and Erik Cassel, making it 22 years old.

Founded
2004
Founding place
Menlo Park, California, United States
Founders
David Baszucki and Erik Cassel
Headquarters today
San Mateo, California
Milestones documented
12 (2004–2026)
Current CEO
David Baszucki
Acquisitions
3
YearEvent
2004DynaBlocks development begins
2006Roblox launches publicly
2012Roblox Released on iOS
2013Developer Exchange launches
2020Acquired Loom.ai
2020Series G Funding
2021Roblox direct listing
2021Acquired Guilded
2024Bookings exceed $4B
2025Revenue reaches $4.891B
2026Q1 DAUs reach 132.3M
2026Bookings growth slows after safety changes
Where was Roblox founded?
Roblox was founded in Menlo Park, California, United States in 2004. en.wikipedia.org
Who founded Roblox?
Roblox was founded by David Baszucki and Erik Cassel.
When did Roblox start?
Roblox was founded in 2004.
How old is Roblox?
Roblox is 22 years old as of 2026.

Founding Story

David Baszucki and Erik Cassel had worked together on Interactive Physics, an educational physics simulator from Knowledge Revolution. Seeing students build their own contraptions with it gave them the idea for a platform where users create for each other. They began building a prototype called DynaBlocks in 2004, renamed it Roblox, and launched it publicly in 2006.

Founders

David Baszucki

David Baszucki co-founded Roblox with Erik Cassel in 2004 and has served as CEO since. Before Roblox, he co-founded Knowledge Revolution, whose Interactive Physics software let students model physical experiments. He led Roblox through its 2006 launch, the 2013 Developer Exchange, and its 2021 NYSE direct listing. He holds Class B shares that carry 20 votes each, giving him outsized voting control. David Baszucki was born in 1963 in Winnipeg. Education: Eden Prairie High School. David Brent Baszucki was born on January 20, 1963 and is a Canadian-born American. Knowledge Revolution, the company he co-founded and led, was acquired by MSC Software in December 1998.

Erik Cassel

Erik Cassel (1967-2013) graduated from Cornell University with a degree in physics. Following the sale of Knowledge Revolution, he co-founded Roblox with David Baszucki in 2004. As Vice President of Engineering, Cassel wrote the initial backend architecture and much of the fundamental physics code that allowed users to create and share interactive 3D experiences. He passed away from cancer in 2013. Erik Stefan Cassel was born on December 16, 1967 and died on February 11, 2013. He served as Roblox's chief scientist and worked on the product from its earliest prototypes until his death. Erik Cassel was born in 1967.

Key Milestones

2004

DynaBlocks development begins

David Baszucki and Erik Cassel begin building the physics-based creation platform that becomes Roblox.

Source: sec.gov
2006

Roblox launches publicly

The platform launches as Roblox, combining user-generated games, avatars, and building tools.

Source: sec.gov
2012

Roblox Released on iOS

Roblox released its iOS app in December 2012, its first mobile version.

Source: en.wikipedia.org
2013

Developer Exchange launches

DevEx allows creators to convert earned Robux into real-world currency, strengthening the creator economy.

Source: sec.gov
2020

Acquired Loom.ai

Roblox acquired Loom.ai.

Source: sec.gov
2020

Series G Funding

Roblox raised $150 million in a Series G round in February 2020 at a $4 billion valuation.

Source: en.wikipedia.org
2021

Roblox direct listing

Roblox lists publicly on the New York Stock Exchange through a direct listing.

Source: sec.gov
2021

Acquired Guilded

Roblox acquired Guilded.

Source: sec.gov
2024

Bookings exceed $4B

Roblox reports FY2024 bookings of $4.124B as average DAUs reach 97.8M.

Source: sec.gov
2025

Revenue reaches $4.891B

Roblox reports FY2025 revenue of $4.891B, bookings of $5.971B, and 111.8M average DAUs.

Source: sec.gov
2026

Q1 DAUs reach 132.3M

Roblox reports Q1 2026 revenue of $1.442B, bookings of $1.733B, and 132.3M average DAUs.

Source: sec.gov
2026

Bookings growth slows after safety changes

Q2 2026 bookings rose 8% to $1.557B with 123M DAUs; Q3 2026 bookings guided down 14% to 18% year over year.

Source: ir.roblox.com

Major Acquisitions

Loom.ai

2020

Added avatar and facial animation technology.

Guilded

2021

Added community communication tools for gaming communities.

Speechly

2023

Added voice moderation and speech technology capability.

Keep researching Roblox

Roblox Company History FAQ

When and where was Roblox founded?

Roblox was founded in 2004 in Menlo Park, California (later moving its headquarters to San Mateo, California) by David Baszucki and Erik Cassel.

What was the original name of Roblox before its official launch?

The platform was initially conceived as GoBlocks and developed under the name DynaBlocks in 2004, before the co-founders officially rebranded it to "Roblox"—a portmanteau of "robots" and "blocks"—in 2005.

What software did David Baszucki build prior to creating Roblox?

In 1989, David Baszucki and his brother Greg founded Knowledge Revolution, developing an educational 2D physics simulation program called "Interactive Physics." MSC Software acquired the company for $20 million in 1998, where Baszucki and Erik Cassel worked before creating Roblox.

Who was Erik Cassel and what was his contribution to Roblox?

Erik Cassel was the co-founder and VP of Engineering at Roblox who architected much of the original physics engine and multi-user networking code. Cassel passed away in February 2013 after a battle with cancer, and is honored with an in-game memorial and community tributes.

When did Roblox introduce the Developer Exchange (DevEx) program?

Roblox launched DevEx in October 2013, allowing creators to convert earned in-game Robux into real-world fiat currency (USD), transforming Roblox from a simple gaming site into a multi-million-dollar creator economy.

How did the COVID-19 pandemic impact Roblox's user growth?

During 2020 lockdowns, Roblox experienced exponential growth as school closures led millions of children and teenagers to socialize, play, and attend virtual events online, nearly doubling its daily active users from 19 million to over 37 million in under a year.

When did Roblox go public and how was it executed?

Roblox completed a direct listing on the New York Stock Exchange under ticker symbol "RBLX" on March 10, 2021. Its stock opened at $64.50, valuing the company at over $45 billion on its first day of trading.

What was the historic Lil Nas X concert on Roblox?

In November 2020, rapper Lil Nas X performed a groundbreaking virtual concert on Roblox, drawing over 33 million views across four performances and validating Roblox as a premier venue for global digital entertainment and branded pop-culture events.

What is Luau and why was it developed for Roblox?

Luau is Roblox's proprietary, fast, embeddable scripting language derived from Lua 5.1. Introduced in 2019-2020, Luau features gradual typing and performance optimizations designed to make game coding accessible to novices while executing efficiently for complex physics.

How has Roblox aged up its user demographic?

Historically popular among children under 13, Roblox introduced spatial voice chat, 17+ mature age-verified experiences, dynamic avatar heads, and photorealistic graphics, making the 17-to-24 age group its fastest-growing demographic cohort.

When did Roblox launch on PlayStation and Meta Quest?

Roblox launched on Meta Quest VR in September 2023 and released on Sony PlayStation 4 and PlayStation 5 in October 2023, expanding its reach across console and VR ecosystems beyond iOS, Android, PC, and Xbox.

What major safety and child protection milestones has Roblox implemented?

Roblox invested heavily in automated machine learning text filtering, human safety moderators, age verification via ID, and parental control dashboards, continually adapting to global digital child safety regulations like the UK Online Safety Act.

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Content is for informational purposes only. Not financial advice. Data sourced from SEC filings, annual reports, and public records. See our full disclaimer and methodology.