Activision Blizzard, Inc.
CorpDigest
Activision Blizzard, Inc.
Financial Performance
Last reviewed: January 2024 · By Swet Parvadiya
Revenue
$9.5B
Market Cap
$68.7B
Net Income
$2.4B
Employees
13,000
Microsoft paid $68.7 billion for Activision Blizzard — the largest acquisition in gaming history, closed on October 13, 2023 after a regulatory fight that consumed nearly two years and drew opposition from the FTC, the UK's CMA, and competition authorities across multiple jurisdictions. The price implies a multiple of roughly 7.2 times Activision Blizzard's $9.5 billion in annual revenue at the time of close. The company Microsoft acquired was itself a 2008 merger between Activision and Vivendi Games' Blizzard Entertainment unit, with King Digital Entertainment added in 2015 for $5.9 billion. King's Candy Crush franchise, which most serious gaming observers had dismissed as casual fluff, generated $2.4 billion in annual net bookings with margins exceeding 35 percent. Activision's gross margin of 72 percent in fiscal 2023 reflects what the business of distributing digital content actually looks like at scale — once a game is built, the marginal cost of serving the next million players is close to zero. Diablo IV alone generated over $600 million in net bookings within its first five days of release, making it the fastest-selling PC game in Blizzard's history. Activision Blizzard's $9.5 billion in net revenues for fiscal 2023 — the last full year before the Microsoft acquisition closed — came with a $2.38 billion net income and a 72 percent gross margin. The three-segment breakdown — Activision at $5.1 billion, King at $2.4 billion, Blizzard at $2.0 billion — reveals a company more balanced than its Call of Duty reputation suggests. Blizzard's $2.0 billion represented a recovery from the post-Overwatch 2 and Activision culture scandal disruption. Revenue grew from $8.8 billion in 2021 to $9.5 billion in 2023, a 7.9 percent increase that understates the underlying momentum: multiple flagship titles released in 2023, including Diablo IV and additional Call of Duty content, drove the step-up. Microsoft's $68.7 billion acquisition price implied a forward multiple of approximately 20 times trailing operating income, reflecting the acquirer's conviction that Game Pass subscriber growth, cross-platform distribution, and mobile gaming expansion would drive revenue meaningfully above the $9.5 billion baseline. The integration into Microsoft Gaming, led by CEO Phil Spencer, positions the company's intellectual property at the center of Microsoft's strategy to capture the $200 billion global gaming market. King Digital, added in 2015 for $5.9 billion, brought a mobile user base that dwarfed both Activision's and Blizzard's audiences combined.
Revenue Trend Analysis
YoY Change
+7.3%
2-Year CAGR
+3.9%
Peak Year
2023
Trend
Consistent Growth
Activision Blizzard, Inc. has reported revenue across 3 fiscal years, compounding at +3.9% annually over 2 years. The most recent year saw a 7.3% increase versus the prior year. Revenue peaked in 2023 at $9.5B. Out of 2 reported periods, 2 showed growth and 0 showed a decline.
| Fiscal Year | Revenue | Net Income | YoY Change |
|---|---|---|---|
| FY2023 | $9.5B | $2.4B | +7.3% |
| FY2022 | $8.9B | — | +0.6% |
| FY2021 | $8.8B | — | — |
Source: SEC EDGAR filings, annual earnings releases, and verified financial disclosures.
Click any row to see year details.
In fiscal year 2023 (ended at acquisition in October), Activision Blizzard reported approximately $9.5 billion in total revenue. The Activision segment (Call of Duty) contributed roughly $3.9 billion, Blizzard (WoW, Overwatch, Diablo) approximately $1.9 billion, and King (Candy Crush) approximately $2.7 billion. In-game net revenue across all segments represented about $5.9 billion of total revenue.
Activision Blizzard's net income of $2.38 billion in fiscal 2023 was relatively consistent with prior years — the company reported $2.69 billion in 2022 and $2.7 billion in 2021, years boosted by pandemic-era gaming demand. The 2020 net income was $2.2 billion. The company maintained 20–28% net margins across this period, reflecting the high-margin nature of digital game distribution.
COVID-19 lockdowns drove Activision Blizzard's revenue to $8.1 billion in 2020 (up from $6.5 billion in 2019) as consumers spent more time gaming. Warzone's March 2020 launch coincided with global lockdowns, attracting 50 million players in its first month. The pandemic tailwind inflated monthly active users to 414 million in Q2 2020, a peak that proved difficult to sustain as restrictions lifted in 2021-2022.
Activision Blizzard generated strong operating cash flows: approximately $1.8 billion in 2020, $2.5 billion in 2021, and $1.7 billion in 2022. The company used cash primarily for share buybacks and the $5.9 billion King acquisition debt servicing. Its cash and short-term investment balance exceeded $10 billion at the time of the Microsoft acquisition announcement, making it financially robust without needing the deal for liquidity.
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CorpDigest. "Activision Blizzard, Inc. Revenue & Financials." CorpDigest, https://corpdigest.com/company/activision-blizzard/financials.<div style="font-family:system-ui,sans-serif;font-size:14px;line-height:1.5;border:1px solid #e2e8f0;border-radius:8px;padding:12px 16px;max-width:520px"><strong>Activision Blizzard, Inc. reported $10B in revenue (FY2023).</strong><br>Source: <a href="https://corpdigest.com/company/activision-blizzard/financials" target="_blank" rel="noopener">CorpDigest — Activision Blizzard, Inc. financials</a></div>