The Dolby logo appears on more than 10 billion active devices. Every major consumer electronics manufacturer pays royalties to use it. Hollywood studios pay to mix their films in Dolby formats. Streaming platforms pay to encode Dolby Atmos audio tracks. The smartphone in a typical consumer's pocket contains licensed Dolby technology, as does the laptop they edit video on and the television they watch in their living room. Ray Dolby, who founded the company in London in 1965, built a business where the intellectual property earns more than 85% gross margins. The company's 1,900 employees generate $1.31 billion in FY2024 revenue by licensing technology that is embedded in the global entertainment infrastructure rather than manufacturing products that compete on price. The licensing segment's gross margins make Dolby one of the highest-margin businesses in technology — comparable to software-as-a-service companies with strong network effects, but with revenue streams that are far older. Dolby Atmos, the object-based spatial audio format, shifts sound mixing from traditional channel configurations to up to 128 discrete audio objects that are dynamically rendered by the playback device. Dolby Vision uses dynamic metadata to optimize luminance and color on a frame-by-frame basis, unlike the static metadata approach of HDR10. Both formats extend Dolby's licensing reach beyond the audio domain it originally owned and into visual fidelity — a market that is growing as display quality improves. CEO Kevin Yeaman has overseen five consecutive years of revenue growth: $1.19 billion in FY2022, $1.24 billion in FY2023, $1.31 billion in FY2024. The growth comes from expanding Dolby's presence in automotive infotainment, gaming, and music streaming — categories that were minimal revenue contributors a decade ago.