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Epic Games vs Samsung: Revenue, Profit and Business Model

Epic Games reported $5.7B of revenue in FY2024 and — of net income. Samsung reported ~$236.9B of revenue in FY2025 and ~$31.4B of net income.

Latest financial snapshot

Epic Games

Latest revenue
$5.7B (FY2024)
Net income
—
Net margin
0.0%
Revenue growth
-2.5% a year, FY2022–FY2024

Samsung

Latest revenue
~$236.9B (FY2025)
Net income
~$31.4B
Net margin
13.3%
Revenue growth
+4.5% a year, FY2021–FY2025

Financial summary

Epic Games

Epic is private and does not release audited results, so revenue figures are third-party estimates. Sacra puts revenue at about $6.0 billion in 2022, $5.2 billion in 2023 and $5.7 billion in 2024. Epic's own disclosures are narrower: the Epic Games Store recorded $1.16 billion of PC player spend in 2025, about $400 million of it on third-party games. The last disclosed valuation was $31.5 billion, set in an April 2022 $2 billion round from Sony and Kirkbi; Disney added a $1.5 billion equity investment in 2024. Epic paid a combined $520 million in 2022 to settle FTC privacy and dark-pattern claims, and in March 2026 said spending exceeded income.

Samsung

Samsung's earnings follow the memory cycle. Revenue fell from ~$215 billion (KRW 302.2 trillion) in 2022 to ~$184 billion (KRW 258.9 trillion) in 2023 during a chip downturn, then recovered to ~$214 billion (KRW 300.9 trillion) in 2024 and ~$237 billion (KRW 333.6 trillion) in 2025, when net income reached about $31.5 billion (KRW 44.3 trillion). In 2026, AI server demand created a memory shortage. Q1 operating profit of ~$40.6 billion (KRW 57.2 trillion) exceeded the full-year 2025 total, and Q2 reached ~$63.5 billion (KRW 89.5 trillion) on ~$122 billion (KRW 171.5 trillion) revenue. Higher memory costs also squeezed Samsung's own devices: the MX and Networks unit lost ~$497 million (KRW 0.7 trillion) in Q2 2026 on ~$23.6 billion (KRW 33.2 trillion) revenue.

Revenue and profit by year

Epic Games

Epic Games revenue, net income, margin and growth by fiscal year
YearRevenueNet incomeMarginGrowthSource
FY2024$5.7B—0.0%+9.6%Source
FY2023$5.2B—0.0%-13.3%Source
FY2022$6B—0.0%—Source
Full Epic Games financials

Samsung

Samsung revenue, net income, margin and growth by fiscal year
YearRevenueNet incomeMarginGrowthSource
FY2025~$236.9B~$31.4B13.3%+10.9%Source
FY2024~$213.6B~$23.9B11.2%+16.2%Source
FY2023~$183.8B~$10.3B5.6%-14.3%Source
FY2022~$214.6B~$38.9B18.1%+8.1%Source
FY2021~$198.5B~$27.9B14.0%—Source
Full Samsung financials

Where the revenue comes from

Epic Games

  • Fortnite In-Game Purchases

    Major estimated stream

    V-Bucks, passes, cosmetics, IP collaborations, and creator-linked experiences within Fortnite.

  • Unreal Engine Royalties and Licensing

    Significant

    Royalties and licenses from game developers, enterprises, film, simulation, and real-time 3D customers.

  • Epic Games Store and Publishing

    Supporting

    Store commissions, first-party sales, publishing economics, and ecosystem programs.

Samsung

  • Memory semiconductors
  • Foundry and system LSI
  • Galaxy smartphones and mobile devices
  • Display panels
  • TVs and appliances
  • Network equipment
  • Harman automotive and audio

Business model and strategy

Epic Games

How it makes money

Epic makes money in three main ways. 1) Fortnite and other first-party games (Rocket League, Fall Guys) are free to play and earn revenue from V-Bucks, Battle Passes, cosmetics, IP collaborations and the Fortnite Crew subscription. Through Creator Economy 2.0, Epic pays 40% of Fortnite's net revenue into an engagement pool for island creators. 2) Unreal Engine is free to download;

Growth strategy

Epic is trying to turn Fortnite into a platform rather than a single game. It added LEGO Fortnite, Rocket Racing and Fortnite Festival in December 2023, opened Unreal Editor for Fortnite (UEFN) to creators in March 2023, and pays creators from a shared engagement pool. Disney's $1.5 billion investment funds a persistent Disney universe connected to Fortnite.

Competitive advantage

Epic controls both content and tools. Unreal Engine is a standard toolchain for high-end console and PC games and for virtual production in film, so developers who learn it rarely switch. Fortnite gives Epic a large cross-platform audience (972 million total accounts by 2025, per Epic) that brands such as Disney, Marvel, LEGO and music artists pay to reach.

Epic Games business model in full

Samsung

How it makes money

Samsung earns money from two groups of businesses. Device Solutions (DS) makes and sells memory (DRAM, HBM, NAND), System LSI chips such as Exynos processors and ISOCELL image sensors, and contract foundry manufacturing.

Growth strategy

Samsung's growth plan centers on AI memory: ramping HBM4 for Nvidia and AMD accelerators, developing HBM4E, and adding DRAM capacity at Pyeongtaek. In foundry it is pursuing 2nm gate-all-around production and building its Taylor, Texas fab to win customers from TSMC. On the device side it relies on Galaxy AI features, foldables and premium TVs to defend share against Apple and Chinese brands.

Competitive advantage

Samsung's edge is manufacturing scale and breadth. It is the largest memory producer and one of only three major DRAM makers, alongside SK hynix and Micron. That lets it capture pricing upswings like the 2026 AI-driven shortage.

Samsung business model in full

Questions about Epic Games vs Samsung

Which company has higher revenue — Epic Games, Inc. or Samsung Electronics Co., Ltd.?

Epic Games, Inc. reported $5.7B (FY2024), while Samsung Electronics Co., Ltd. reported ~$236.9B (FY2025). By last reported revenue, Samsung Electronics Co., Ltd. is the larger business, with Epic Games, Inc. reporting a smaller revenue base. Note: these are from different fiscal years and are not a direct like-for-like comparison.

What is the market cap of Epic Games, Inc. vs Samsung Electronics Co., Ltd.?

Samsung Electronics Co., Ltd. has a market capitalisation of $1.33T. A public market cap figure for Epic Games, Inc. was not available (it may be privately held).

Which is more financially efficient — Epic Games, Inc. or Samsung Electronics Co., Ltd.?

Epic Games, Inc. generates $1.43M / employee in revenue per employee, while Samsung Electronics Co., Ltd. generates $914k / employee. Epic Games, Inc. shows higher revenue efficiency per headcount, though this reflects business model differences — capital-light software companies routinely outperform labour-intensive manufacturers on this metric.

How do Epic Games, Inc. and Samsung Electronics Co., Ltd. make money?

Epic Games, Inc. and Samsung Electronics Co., Ltd. generate revenue in fundamentally different ways. Epic Games, Inc.: Epic makes money in three main ways. Samsung Electronics Co., Ltd.: Samsung earns money from two groups of businesses.

Is Epic Games, Inc. bigger than Samsung Electronics Co., Ltd.?

By last reported revenue, Samsung Electronics Co., Ltd. (~$236.9B (FY2025)) is the larger company compared to Epic Games, Inc. ($5.7B (FY2024)). Revenue scale is one dimension of size — market capitalisation, employee count, and geographic reach are also relevant depending on the context.

Figures come from each company's filings and the sources linked beside them. Amounts reported in another currency are shown in US dollars at an approximate rate and marked with ~. Back to the Epic Games vs Samsung overview

Content is for informational purposes only. Not financial advice. Data sourced from SEC filings, annual reports, and public records. See our full disclaimer and methodology.