Arm Holdings vs NVIDIA: Revenue, Profit and Business Model
Arm Holdings reported $4.9B of revenue in FY2026 and $904M of net income. NVIDIA reported $215.9B of revenue in FY2026 and $120.1B of net income.
Latest financial snapshot
Arm Holdings
- Latest revenue
- $4.9B (FY2026)
- Net income
- $904M
- Net margin
- 18.4%
- Revenue growth
- +19.4% a year, FY2021–FY2026
NVIDIA
- Latest revenue
- $215.9B (FY2026)
- Net income
- $120.1B
- Net margin
- 55.6%
- Revenue growth
- +46.6% a year, FY2017–FY2026
Financial summary
Arm Holdings
Arm makes nearly all of its gross profit from intellectual property, so its cost of sales is small: fiscal 2026 revenue of $4,920 million produced $4,799 million of gross profit, a margin above 97%. Revenue comes in two lines. License and other revenue, $2,307 million in fiscal 2026 and up 25%, is charged upfront or across milestones when a customer takes access to Arm designs. Royalty revenue, $2,613 million and up 21%, is collected per chip once partners ship, which makes it a long tail from designs licensed years earlier. Spending is concentrated in engineering: research and development cost $2,776 million in fiscal 2026, about 56% of revenue, which held operating income to $900 million and net income to $904 million. Arm ended the year with $2,751 million of cash and cash equivalents plus $850 million of short-term investments, and $2,071 million of remaining performance obligations, about 28% of which it expects to recognise as revenue within twelve months. The most recent reported quarter, the three months to June 30, 2026, was a record: revenue rose 22% year over year to $1.29 billion on record first-quarter royalty and licensing revenue, with data center royalties again more than doubling.
NVIDIA
NVIDIA's revenue rose from $27.0B in fiscal 2023 to $60.9B in FY2024, $130.5B in FY2025 and $215.9B in FY2026, which ended January 25, 2026. FY2026 net income was $120.1B. Growth sped up again in fiscal 2027: Q1 revenue was $81.6B and Q2 (ended July 26, 2026) was $96.2B, up 106% year over year, with a 75.0% gross margin and $59.7B GAAP net income. Guidance for Q3 FY2027 is $108.0B, plus or minus 2%, and assumes no Data Center compute revenue from China. NVIDIA returned about $26.0B to shareholders in Q2. In May 2026 it raised the quarterly dividend to $0.25 from $0.01, and on September 28, 2026 it added $150B to its buyback authorization.
Revenue and profit by year
Arm Holdings
| Year | Revenue | Net income | Margin | Growth | Source |
|---|---|---|---|---|---|
| FY2026 | $4.9B | $904M | 18.4% | +22.8% | Source |
| FY2025 | $4B | $792M | 19.8% | +23.9% | Source |
| FY2024 | $3.2B | $306M | 9.5% | +20.7% | Source |
| FY2023 | $2.7B | $524M | 19.6% | -0.9% | Source |
| FY2022 | $2.7B | $549M | 20.3% | +33.3% | Source |
| FY2021 | $2B | $388M | 19.1% | — | Source |
NVIDIA
| Year | Revenue | Net income | Margin | Growth | Source |
|---|---|---|---|---|---|
| FY2026 | $215.9B | $120.1B | 55.6% | +65.5% | Source |
| FY2025 | $130.5B | $72.9B | 55.8% | +114.2% | Source |
| FY2024 | $60.9B | $29.8B | 48.8% | +125.9% | Source |
| FY2023 | $27B | $4.4B | 16.2% | +0.2% | Source |
| FY2022 | $26.9B | $9.8B | 36.2% | +61.4% | Source |
| FY2021 | $16.7B | $4.3B | 26.0% | +52.7% | Source |
| FY2020 | $10.9B | $2.8B | 25.6% | -6.8% | Source |
| FY2019 | $11.7B | $4.1B | 35.3% | +20.6% | Source |
| FY2018 | $9.7B | $3B | 31.4% | +40.6% | Source |
| FY2017 | $6.9B | $1.7B | 24.1% | — | Source |
Where the revenue comes from
Arm Holdings
- Royalty Revenue53%
Royalties were $2,613 million of Arm's $4,920 million fiscal 2026 revenue, up 21% year over year. Arm collects a per-unit royalty on substantially every chip its partners ship that uses its designs, so the line reflects designs licensed in earlier years; rates generally step down as unit volumes rise, subject to an agreed minimum per chip. Mobile application processors supplied about 43% of fiscal 2026 royalty revenue, while data center royalties more than doubled year over year. Arm attributes part of the growth to a mix shift toward Armv9 designs, which carry higher rates per chip.
- License and Other Revenue47%
License and other revenue was $2,307 million in fiscal 2026, up 25%, and covers licensing, software development tools, design services, training and support. Customers choose among Compute Subsystems, Arm Total Access, which bundles the current portfolio for an annual fee, Arm Flexible Access, which gives cheaper access to older designs with a fee due at tape-out, technology licence agreements and architecture licences. The line is lumpy because a small number of high-value agreements can land in any quarter: revenue from related parties alone rose 141% in fiscal 2026. Remaining performance obligations were $2,071 million at March 31, 2026, about 28% of which Arm expects to recognise within twelve months.
NVIDIA
- Data CenterDominant
GPU accelerators, AI systems, networking, and software for cloud, enterprise, and supercomputing customers.
- GamingMaterial
GeForce GPUs and gaming-platform products for PC gamers, creators, and consumer AI PCs.
- Professional Visualization
Complementary
Workstation GPUs, visualization, simulation, and Omniverse-related products.
- AutomotiveGrowth
Automotive compute, software, and autonomous-driving platforms.
- Software And ServicesGrowth
Enterprise AI software, cloud services, libraries, and platform subscriptions layered on hardware.
Business model and strategy
Arm Holdings
How it makes money
Arm licenses intellectual property. It spends heavily on R&D to design power-efficient processor architectures, then licenses the designs to companies such as Apple, Qualcomm and Samsung, which customize them and have them manufactured by a foundry such as TSMC. Arm charges an upfront license fee and an ongoing royalty on each chip shipped.
Growth strategy
With more than 99% of mobile application processors already on its architecture, Arm is pushing into markets where the chip value per unit is higher. Neoverse designs target cloud and AI infrastructure and are the basis of Amazon Graviton, Google Axion, Microsoft Cobalt and Nvidia Grace; Arm says data center royalties more than doubled in fiscal 2026.
Competitive advantage
Arm's moat is the software built around its architecture. iOS, Android and millions of mobile apps are written for the Arm instruction set, so a rival architecture such as Intel's x86 would need developers to rework that software to enter smartphones. Decades of focus on power efficiency, which extends battery life, also give Arm a technical lead in mobile.
NVIDIA
How it makes money
NVIDIA is a fabless chip and systems company: it designs GPUs, CPUs, networking and software, and outsources manufacturing mainly to TSMC. Data Center is the core business, at $193.7B of FY2026 revenue (about 90%) and $89.0B of the $96.2B earned in Q2 FY2027.
Growth strategy
NVIDIA wants to sell the whole AI factory, not just accelerators. It ships a new architecture roughly every year: Blackwell, then Blackwell Ultra, then Vera Rubin, which reached full production in mid-2026. Each rack combines GPUs, Vera CPUs, NVLink, Spectrum-6 switches and BlueField DPUs.
Competitive advantage
NVIDIA's lead comes from three things working together. CUDA has been in use since 2006 and much of the AI software stack is tuned for it. NVIDIA sells full systems that tie compute, NVLink and networking into one rack. Its scale also gets it priority access to TSMC wafers and high-bandwidth memory.
Questions about Arm Holdings vs NVIDIA
Which company has higher revenue — Arm Holdings or NVIDIA Corporation?
Arm Holdings reported $4.9B (FY2026), while NVIDIA Corporation reported $215.9B (FY2026). By last reported revenue, NVIDIA Corporation is the larger business, with Arm Holdings reporting a smaller revenue base.
What is the market cap of Arm Holdings vs NVIDIA Corporation?
Arm Holdings's market capitalisation stands at $309.4B, while NVIDIA Corporation's is $5.45T. NVIDIA Corporation carries the higher market valuation, reflecting investors' expectations of its future earnings power relative to Arm Holdings.
Which is more financially efficient — Arm Holdings or NVIDIA Corporation?
Arm Holdings generates $513k / employee in revenue per employee, while NVIDIA Corporation generates $5.14M / employee. NVIDIA Corporation shows higher revenue efficiency per headcount, though this reflects business model differences — capital-light software companies routinely outperform labour-intensive manufacturers on this metric.
How do Arm Holdings and NVIDIA Corporation make money?
Arm Holdings and NVIDIA Corporation generate revenue in fundamentally different ways. Arm Holdings: Arm licenses intellectual property. NVIDIA Corporation: NVIDIA is a fabless chip and systems company: it designs GPUs, CPUs, networking and software, and outsources manufacturing mainly to TSMC.
Which company is valued higher relative to revenue — Arm Holdings or NVIDIA Corporation?
On a price-to-sales (P/S) basis, Arm Holdings trades at 62.9x P/S and NVIDIA Corporation at 25.2x P/S. Arm Holdings commands a higher revenue multiple, typically indicating that investors expect faster growth or higher future margins compared to NVIDIA Corporation. A higher multiple is not inherently better — it may also signal that the stock is priced for perfection.
Is Arm Holdings bigger than NVIDIA Corporation?
By last reported revenue, NVIDIA Corporation ($215.9B (FY2026)) is the larger company compared to Arm Holdings ($4.9B (FY2026)). Revenue scale is one dimension of size — market capitalisation, employee count, and geographic reach are also relevant depending on the context.
Figures come from each company's filings and the sources linked beside them. Amounts reported in another currency are shown in US dollars at an approximate rate and marked with ~. Back to the Arm Holdings vs NVIDIA overview